#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
using System;
using UnityEngine;

namespace Net.Unity
{
    [Serializable]
    public class PrefabInfo
    {
        public string prefabPath;
        [DisplayOnly]
        public int prefabHash;
        public GameObject prefab { get; set; }
    }

    [Serializable]
    public class PrefabInfo2
    {
        public GameObject prefab;
        public int prefabHash;
    }

    public interface IPrefabCollection
    {
        bool GetPrefab(int prefabHash, out GameObject prefab);
    }
}
#endif